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Civilization v system requirements
Civilization v system requirements








Despite it being the year 2011 now, the AI of Civilization is still almost as woefully bad as it was in CIVILIZATION I ON DOS. This makes the game oh so much more boring that it was before. But with this civilization, you damn better well have a strategy set if you want to win. Different victory types in Civilization have almost always been choose what you want to do early/mid way through the game and stick with it. WANT A CULTURE VICTORY? TOO BAD GANDHI, THAT 4TH CITY IS GONNA COST YA. USUALLY DOESN'T UNLESS YOUR HOUSE CATCHES FIRE. If you're not constantly declaring war on your neighbors then expect to spend most of your turns STARING AT YOUR COMPUTER SCREEN HOPING SOMETHING INTERESTING HAPPENS. WITH SO MUCH OF THE MICROMANAGEMENT STRIPPED FROM THE GAME, there is almost nothing to do besides choose what buildings to make in your cities. Then the game drags and drags and dragssssssssssss like no tomorrow. Ultimately though, it makes it very difficult to position your 8 units every single time you want to move across the map and makes invading other empires/cities more of a chore than fun. Single Unit tiles is good and bad depending on your perspective. And it's not like civics are easy to get, late game with large empires it takes 100s of turns to get enough culture. Once you pick your Civics you're stuck with them until the end of time. WANT TO MAKE A BUSTLING DEMOCRACY THEN SWITCH TO FASCISM LATER IN THE INDUSTRIAL AGE? I THINK NOT BISMARCK. ON IMMORTAL DIFFICULTY, EVEN THE AI WHO IS CHEATING THROUGH HIS NOSE STRUGGLES TO EXPAND ACROSS THE MAP. THE RESULT? Somewhere around 40-60% of the world map will be unsettled depending on your map type. You will most likely be stuck to a handful of cities for a long time and you will have to carefully and painfully slowly expand so that your precious happiness doesn't drop. On any difficulty above Prince (I usually play on Emperor/Immortal) your happiness cap will SEVERELY LIMIT your ability to expand around the world. Happiness is not city based anymore, rather it is now on a universal +/- scale for your ENTIRE EMPIRE. Oh how unhappy the happiness in this game will make you. You can no longer trade techs or maps, and there is very little reason to conduct diplomacy besides trading luxury resources to keep your empire happiness. Diplomacy has been dumbed down as well. The only things you can manage are your cities and units. You can no longer manage your economy, taxes, luxuries, culture, religion, research, espionage, or just about anything else. GRADE: B- 2) YOU HAVE PLAYED OTHER CIVS AND ARE POSSIBLY A CIV FANATIC LIKE MYSELF If you've played any other Civilization game to date, you will almost instantly notice that the game has been dumbed down SOOOO much it possibly brings tears to your eyes.

civilization v system requirements

Not the best strategy game you've ever played most likely, but a solid outing nonetheless. Graphics are somewhat up to date and it's a fun learning experience. Okay here are two different reviews: 1) YOU HAVE NEVER PLAYED A CIV GAME BEFORE Game is pretty cool, a lot to do and discover in the world of civilization.

civilization v system requirements civilization v system requirements

AND LET ME MAKE CLEAR THAT I HAVE PLAYED WELL OVER +100 HOURS FOR CIVILIZATION 5, I have tried my absolute best to try and love this game but I am sorry to announce that I have FAILED MISERABLY. Yes that's how oldschool I am in terms of Civ. I've been playing Civilization since the 1st on DOS, when I had a computer that had no sound card so I had to imagine what it sounded like in my head.










Civilization v system requirements